package br.eck.model.base.enemys.shoots;

import org.newdawn.slick.Image;
import org.newdawn.slick.Input;


public class EnemyTorpedo extends EnemyShoot {

    public EnemyTorpedo(Image image) {
        super(image);
        setAtk(50);
    }

    @Override
    public void update(int timePassed, Input input) {
        setY(getY() + ((timePassed / 1000f) * 300f));
    }
}
